Files
Experiment_ReinforcementLea…/Frontend/src/App.tsx

35 lines
1.1 KiB
TypeScript

import { useGameSocket } from './hooks/useGameSocket';
import { LanderCanvas } from './LanderCanvas';
// Vite dev server proxies `/ws` → `ws://localhost:5100`. In prod the backend
// serves the built static files, so same-origin works there too.
function buildWsUrl(): string {
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${proto}//${window.location.host}/ws/game`;
}
export function App() {
const { connected, state, sendCursor } = useGameSocket(buildWsUrl());
return (
<>
<LanderCanvas state={state} onCursor={sendCursor} />
<StatusBar connected={connected} step={state?.step ?? 0} />
</>
);
}
interface StatusBarProps { connected: boolean; step: number; }
function StatusBar({ connected, step }: StatusBarProps) {
return (
<div style={{
position: 'fixed', top: 8, left: 8, padding: '4px 10px',
background: 'rgba(0,0,0,0.5)', borderRadius: 4, fontSize: 12,
pointerEvents: 'none',
}}>
<span style={{ color: connected ? '#5f5' : '#f55' }}></span>{' '}
{connected ? 'connected' : 'disconnected'} · step {step}
</div>
);
}