import { useGameSocket } from './hooks/useGameSocket';
import { LanderCanvas } from './LanderCanvas';
// Vite dev server proxies `/ws` → `ws://localhost:5100`. In prod the backend
// serves the built static files, so same-origin works there too.
function buildWsUrl(): string {
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${proto}//${window.location.host}/ws/game`;
}
export function App() {
const { connected, state, sendCursor } = useGameSocket(buildWsUrl());
return (
<>