feat(gamecli): add ShipState record struct
This commit is contained in:
18
GameCli/Ship.cs
Normal file
18
GameCli/Ship.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace GameCli;
|
||||
|
||||
/// <summary>
|
||||
/// Immutable ship pose + velocity in world coordinates.
|
||||
/// World is [0,1] × [0,1]. Y increases downward (screen-native).
|
||||
/// Angle=0 means "ship pointing up" (main engine points down).
|
||||
/// Positive angle rotates clockwise.
|
||||
/// </summary>
|
||||
public readonly record struct ShipState(
|
||||
float X,
|
||||
float Y,
|
||||
float VX,
|
||||
float VY,
|
||||
float Angle,
|
||||
float AngularVelocity)
|
||||
{
|
||||
public static ShipState AtCenter() => new(0.5f, 0.5f, 0f, 0f, 0f, 0f);
|
||||
}
|
||||
Reference in New Issue
Block a user