feat(gamecli): scaffold .NET solution and test project

This commit is contained in:
meelstorm
2026-07-17 16:39:55 +00:00
committed by EugeneTes
parent 33b9b8e77c
commit 83c6b0f41f
4 changed files with 87 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="xunit" Version="2.5.3" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GameCli\GameCli.csproj" />
</ItemGroup>
</Project>

48
GameCli.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameCli", "GameCli\GameCli.csproj", "{6F988E2C-7994-4AE8-8354-85866FEA6CDE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameCli.Tests", "GameCli.Tests\GameCli.Tests.csproj", "{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|x64.ActiveCfg = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|x64.Build.0 = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|x86.ActiveCfg = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Debug|x86.Build.0 = Debug|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|Any CPU.Build.0 = Release|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|x64.ActiveCfg = Release|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|x64.Build.0 = Release|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|x86.ActiveCfg = Release|Any CPU
{6F988E2C-7994-4AE8-8354-85866FEA6CDE}.Release|x86.Build.0 = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|x64.ActiveCfg = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|x64.Build.0 = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|x86.ActiveCfg = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Debug|x86.Build.0 = Debug|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|Any CPU.Build.0 = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|x64.ActiveCfg = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|x64.Build.0 = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|x86.ActiveCfg = Release|Any CPU
{C0C7008D-E7BE-47E2-8CBB-2630AF817CC7}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

10
GameCli/GameCli.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

2
GameCli/Program.cs Normal file
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// Placeholder. Rewritten in Task 8.
System.Console.Error.WriteLine("GameCli placeholder");