Files
Playa/extensions/Volcanic.AgenticCore.Extensions.Scheduler/SchedulerOptions.cs
EugeneTes 6e3241fed9 feat(scheduler): scheduled jobs inside skills (.volcanic/skills/<skill>/jobs/<job>.md)
Skill directories may now declare prompt or watcher jobs as files (cron or one-off at).
The file is the source of truth: the scheduler re-reads every chat's jobs/ every minute,
around agent runs and before /jobs and /skills, and schedules, re-plans or removes them.
Ids are <skill>/<job>; run state lives in .volcanic/scheduler/skill-jobs-state.json, never
in jobs.json. Watchers run from the skill directory with VOLCANIC_WORKSPACE and
VOLCANIC_SKILL_DIR. Broken files are shown with the reason in /jobs, /skills, schedule list
and the new <skill_jobs> prompt section; cancel answers with the file to edit. Every part of
a skill directory is optional; file reading and frontmatter parsing move to Abstractions.
2026-10-14 12:54:40 +00:00

47 lines
2.7 KiB
C#

namespace Volcanic.AgenticCore.Extensions.Scheduler;
/// <summary>The <c>Scheduler</c> configuration section. There is no zone here: zones are per target (the host's <c>IJobDelivery.TimeZoneFor</c>).</summary>
public sealed class SchedulerOptions
{
public const string SectionName = "Scheduler";
public bool Enabled { get; set; } = true;
/// <summary>
/// The retired shared <c>jobs.json</c>. Jobs are kept per chat (<see cref="JobStore.PathIn"/>); on start the jobs
/// found here move into their chats' files and this file is renamed <c>jobs.json.migrated-&lt;timestamp&gt;</c>.
/// Empty: the host fills <see cref="DefaultLegacyStorePath"/> under its agent directory.
/// </summary>
public string? LegacyStorePath { get; set; }
/// <summary>Watcher timeout when the job sets none.</summary>
public TimeSpan DefaultScriptTimeout { get; set; } = TimeSpan.FromSeconds(300);
public int MaxJobsPerTarget { get; set; } = 50;
/// <summary>Skill jobs (<c>.volcanic/skills/&lt;skill&gt;/jobs/*.md</c>) scheduled per target, separate from <see cref="MaxJobsPerTarget"/>.</summary>
public int MaxSkillJobsPerTarget { get; set; } = 50;
/// <summary>How often every target's skill job files are re-read (they are also re-read around each agent run).</summary>
public TimeSpan SkillJobSyncInterval { get; set; } = TimeSpan.FromMinutes(1);
/// <summary>Executable and leading arguments; the command is appended. Empty: <c>/bin/sh -c</c>, or <c>cmd.exe /d /s /c</c> on Windows (the <c>bash</c> tool's shell).</summary>
public List<string> Shell { get; set; } = [];
/// <summary><c>&lt;agentDir&gt;/scheduler/jobs.json</c>.</summary>
public static string DefaultLegacyStorePath(string agentDir) => Path.Combine(agentDir, "scheduler", "jobs.json");
/// <summary>Configuration problems that must stop the host, empty when valid.</summary>
public IReadOnlyList<string> Validate()
{
var errors = new List<string>();
if (DefaultScriptTimeout < TimeSpan.FromSeconds(1) || DefaultScriptTimeout > TimeSpan.FromSeconds(JobValidation.MaxTimeoutSeconds))
errors.Add("Scheduler:DefaultScriptTimeout must be between 1 second and 1 hour.");
if (MaxJobsPerTarget < 1) errors.Add("Scheduler:MaxJobsPerTarget must be at least 1.");
if (MaxSkillJobsPerTarget < 0) errors.Add("Scheduler:MaxSkillJobsPerTarget must not be negative.");
if (SkillJobSyncInterval < TimeSpan.FromSeconds(1)) errors.Add("Scheduler:SkillJobSyncInterval must be at least 1 second.");
if (Shell.Any(string.IsNullOrWhiteSpace)) errors.Add("Scheduler:Shell entries must not be empty.");
return errors;
}
}