Files
HawkeyeVision/Hawkeye.VisionBuilder.UI.Sources.Hawkeye/OpenCVBayerFilter.cs
2025-09-05 11:11:23 +02:00

124 lines
4.2 KiB
C#

using NLog.Filters;
using OpenCvSharp;
namespace Hawkeye.VisionBuilder.UI.Sources.Hawkeye;
public class OpenCVBayerProcessor
{
private SplineInterpolator GreenInterpolation { get; set; }
private SplineInterpolator RedInterpolation { get; set; }
private SplineInterpolator BlueInterpolation { get; set; }
// Cached lookup tables
private byte[] redLut;
private byte[] greenLut;
private byte[] blueLut;
private Mat _lookupTable;
public OpenCVBayerProcessor()
{
// Initialize with default linear interpolation (same as your defaults)
GreenInterpolation = new SplineInterpolator(new Dictionary<double, double>()
{{0,0}, { 100, 100 }, { 255,255}});
RedInterpolation = new SplineInterpolator(new Dictionary<double, double>()
{{0,0}, { 100, 100 }, { 255,255}});
BlueInterpolation = new SplineInterpolator(new Dictionary<double, double>()
{{0,0}, { 100, 100 }, { 255,255}});
UpdateLookupTables();
}
public void SetInterpolators(SplineInterpolator red, SplineInterpolator green, SplineInterpolator blue)
{
RedInterpolation = red;
GreenInterpolation = green;
BlueInterpolation = blue;
UpdateLookupTables();
}
public void SetCalibration(List<Dictionary<double, double>> calibration)
{
RedInterpolation = new SplineInterpolator(calibration[0]);
GreenInterpolation = new SplineInterpolator(calibration[1]);
BlueInterpolation = new SplineInterpolator(calibration[2]);
UpdateLookupTables();
}
private void UpdateLookupTables()
{
redLut = Enumerable.Range(0, 256).Select(x => (byte)RedInterpolation.GetValue(x)).ToArray();
greenLut = Enumerable.Range(0, 256).Select(x => (byte)GreenInterpolation.GetValue(x)).ToArray();
blueLut = Enumerable.Range(0, 256).Select(x => (byte)BlueInterpolation.GetValue(x)).ToArray();
// Create lookup table for all three channels
_lookupTable = new Mat(1, 256, MatType.CV_8UC3);
// Use the Mat indexer for safe access
var indexer = _lookupTable.GetGenericIndexer<Vec3b>();
for (int i = 0; i < 256; i++)
{
indexer[0, i] = new Vec3b(blueLut[i], greenLut[i], redLut[i]);
}
}
public Mat ProcessBayerImage(Mat grayImage)
{
// Step 1: Apply Bayer demosaicing with RG pattern (matching your pattern)
Mat colorImage = new Mat();
Cv2.CvtColor(grayImage, colorImage, ColorConversionCodes.BayerBG2BGR);
// Step 2: Apply color interpolation/correction using lookup tables
Mat correctedImage = ApplyColorCorrection(colorImage);
return correctedImage;
}
private Mat ApplyColorCorrection(Mat colorImage)
{
// Apply the lookup table
Mat result = new Mat();
Cv2.LUT(colorImage, _lookupTable, result);
return result;
}
// Alternative: Apply correction per channel if you need more control
public Mat ProcessBayerImageWithChannelControl(Mat grayImage)
{
// Step 1: Demosaic
Mat colorImage = new Mat();
Cv2.CvtColor(grayImage, colorImage, ColorConversionCodes.BayerBG2BGR);
// Step 2: Split channels
Mat[] channels = Cv2.Split(colorImage);
// Step 3: Apply individual LUTs to each channel
Mat blueCorrected = new Mat();
Mat greenCorrected = new Mat();
Mat redCorrected = new Mat();
Mat blueLutMat = new Mat(1, 256, MatType.CV_8U, blueLut);
Mat greenLutMat = new Mat(1, 256, MatType.CV_8U, greenLut);
Mat redLutMat = new Mat(1, 256, MatType.CV_8U, redLut);
Cv2.LUT(channels[0], blueLutMat, blueCorrected);
Cv2.LUT(channels[1], greenLutMat, greenCorrected);
Cv2.LUT(channels[2], redLutMat, redCorrected);
// Step 4: Merge channels back
Mat result = new Mat();
Cv2.Merge(new Mat[] { blueCorrected, greenCorrected, redCorrected }, result);
// Cleanup
foreach (var channel in channels) channel.Dispose();
blueCorrected.Dispose();
greenCorrected.Dispose();
redCorrected.Dispose();
colorImage.Dispose();
return result;
}
}