iocommander input and virtual input
This commit is contained in:
@@ -36,11 +36,7 @@ namespace Hawkeye.VisionBuilder.UI.Sources.Emulation
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//clear the channel if it is full
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if (_channel.Reader.Count > 0)
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{
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while (await _channel.Reader.WaitToReadAsync(token))
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{
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if (_channel.Reader.TryRead(out _)) continue;
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break;
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}
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while (_channel.Reader.TryRead(out _)) { }
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}
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//get the next image
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await Task.Run(new Action(() => _ = GetImageInternal(CancellationToken.None)), token);
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@@ -18,7 +18,6 @@
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<PackageReference Include="Ninject" Version="3.3.6" />
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<PackageReference Include="OpenCvSharp4" Version="4.6.0.20220608" />
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<PackageReference Include="OpenCvSharp4.Extensions" Version="4.6.0.20220608" />
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<PackageReference Include="Serilog" Version="4.2.0" />
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</ItemGroup>
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@@ -12,6 +12,7 @@ public static class ModuleExtensions
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{
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self.Bind<CameraSettings, ISettings>().ToConstant(new CameraSettings(cameraName));
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self.Bind<EmulationSettings, ISettings>().ToConstant(new EmulationSettings(cameraName));
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self.Bind<SingleCameraVM>().ToSelf().InSingletonScope();
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return self;
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}
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private static void BindCameras(CameraSettings cameraSettings, IChildKernel kernel)
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@@ -1,6 +1,7 @@
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using Inspectron.Settings;
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using Ninject;
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using Ninject.Extensions.ChildKernel;
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using Serilog;
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namespace VisionBuilder.UI.Common;
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@@ -28,10 +29,18 @@ public static class Extensions
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var serviceTypes = self.GetAll(typeof(IVisionBuilderModule)).Select(x => (IVisionBuilderModule)x).ToList();
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foreach (var service in serviceTypes)
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{
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if (service != null)
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try
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{
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service.InitializeModule();
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if (service != null)
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{
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service.InitializeModule();
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}
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}
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catch (Exception e)
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{
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Log.Error($"Error initializing module {service.GetType().Name}: {e.Message}", e);
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}
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}
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}
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@@ -11,6 +11,7 @@
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<PackageReference Include="Ninject" Version="3.3.6" />
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<PackageReference Include="Ninject.Extensions.ChildKernel" Version="3.3.0" />
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<PackageReference Include="OpenCvSharp4" Version="4.6.0.20220608" />
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<PackageReference Include="Serilog" Version="4.3.0" />
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</ItemGroup>
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<ItemGroup>
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49
VisionBuilder.UI.IOCommander.Windows/IOCommanderVirtualInput.Designer.cs
generated
Normal file
49
VisionBuilder.UI.IOCommander.Windows/IOCommanderVirtualInput.Designer.cs
generated
Normal file
@@ -0,0 +1,49 @@
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namespace VisionBuilder.UI.IOCommander.Windows
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{
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partial class IOCommanderVirtualInput
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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SuspendLayout();
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//
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// IOCommanderVirtualInput
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(200, 500);
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ControlBox = false;
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FormBorderStyle = FormBorderStyle.FixedToolWindow;
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MaximizeBox = false;
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MinimizeBox = false;
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Name = "IOCommanderVirtualInput";
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Text = "IO Commander Virtual Input";
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ResumeLayout(false);
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}
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#endregion
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}
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}
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@@ -0,0 +1,96 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using VisionBuilder.UI.Common;
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using VisionBuilder.UI.IOCommander.Interfaces;
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namespace VisionBuilder.UI.IOCommander.Windows
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{
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public partial class IOCommanderVirtualInput : Form, IIOCommander
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{
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private CheckBox[] _checkBoxes;
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public IOCommanderVirtualInput()
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{
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InitializeComponent();
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InitializeCheckboxes();
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}
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public BitArray PinState { get; set; } = new BitArray(20);
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public event Action<int, bool>? OnPinChanged = delegate { };
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public void SetPins(int pin, bool state)
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{
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// This is a dummy function as per requirement
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}
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private void InitializeCheckboxes()
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{
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// Set form properties
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this.Text = "IO Commander Virtual Input";
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this.ClientSize = new Size(200, 500);
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this.FormBorderStyle = FormBorderStyle.FixedDialog;
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this.MaximizeBox = false;
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this.StartPosition = FormStartPosition.Manual;
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this.Location = new Point(350, 50); // Set a fixed position for the form
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// Create a panel to contain checkboxes with scrolling if needed
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Panel panel = new Panel
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{
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Dock = DockStyle.Fill,
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AutoScroll = true
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};
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this.Controls.Add(panel);
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// Initialize checkboxes
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_checkBoxes = new CheckBox[20];
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for (int i = 0; i < 20; i++)
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{
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int pinNumber = i + 1; // Pins are 1-indexed
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_checkBoxes[i] = new CheckBox
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{
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Text = pinNumber.ToString(),
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Location = new Point(20, 20 + (i * 22)),
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Size = new Size(150, 20),
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Tag = pinNumber, // Store the pin number in Tag for easy reference
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};
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// Add event handler
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_checkBoxes[i].CheckedChanged += CheckBox_CheckedChanged;
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panel.Controls.Add(_checkBoxes[i]);
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}
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}
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private void CheckBox_CheckedChanged(object? sender, EventArgs e)
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{
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if (sender is CheckBox checkBox)
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{
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int pin = (int)checkBox.Tag;
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bool state = checkBox.Checked;
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// Update the BitArray
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PinState.Set(pin - 1, state); // Adjust for 0-based indexing in BitArray
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// Trigger the event
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OnPinChanged?.Invoke(pin, state);
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}
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}
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protected override void OnShown(EventArgs e)
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{
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TopMost= true;
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Focus();
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TopMost = true;
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}
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}
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}
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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||||
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The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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||||
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||||
Example:
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||||
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||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
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||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
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||||
name/value pairs.
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||||
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||||
Each data row contains a name, and value. The row also contains a
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||||
type or mimetype. Type corresponds to a .NET class that support
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||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
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||||
mimetype set.
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||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,28 @@
|
||||
using VisionBuilder.UI.IOCommander.Interfaces;
|
||||
using VisionBuilder.UI.IOCommander.Settings;
|
||||
|
||||
namespace VisionBuilder.UI.IOCommander.Windows;
|
||||
|
||||
public class IOCommanderVirtualInputFactory: IIOCommanderFactory
|
||||
{
|
||||
private readonly VirtualInputSettings _settings;
|
||||
private readonly DefaultIOCommanderFactory _defaultFactory;
|
||||
|
||||
public IOCommanderVirtualInputFactory(VirtualInputSettings settings, IOCommanderSettings ioCommanderSettings)
|
||||
{
|
||||
_settings = settings;
|
||||
_defaultFactory = new DefaultIOCommanderFactory(ioCommanderSettings);
|
||||
}
|
||||
|
||||
public IIOCommander Create()
|
||||
{
|
||||
if (_settings.Enabled)
|
||||
{
|
||||
var res = new IOCommanderVirtualInput();
|
||||
res.Show();
|
||||
return res;
|
||||
}
|
||||
|
||||
return _defaultFactory.Create();
|
||||
}
|
||||
}
|
||||
@@ -18,4 +18,11 @@ public static class ModuleExtensions
|
||||
self.Bind<WindowsIOCommanderDebugViewSettings,ISettings>().ToConstant(new WindowsIOCommanderDebugViewSettings());
|
||||
return self;
|
||||
}
|
||||
|
||||
public static IKernel UseIOCommanderVirtualInput(this IKernel self)
|
||||
{
|
||||
self.Bind<VirtualInputSettings, ISettings>().To<VirtualInputSettings>().InSingletonScope();
|
||||
self.Rebind<IIOCommanderFactory>().To<IOCommanderVirtualInputFactory>().InSingletonScope();
|
||||
return self;
|
||||
}
|
||||
}
|
||||
13
VisionBuilder.UI.IOCommander.Windows/VirtualInputSettings.cs
Normal file
13
VisionBuilder.UI.IOCommander.Windows/VirtualInputSettings.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Inspectron.Settings;
|
||||
using VisionBuilder.UI.Common;
|
||||
|
||||
namespace VisionBuilder.UI.IOCommander.Windows;
|
||||
|
||||
public class VirtualInputSettings: ISettings
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
public void RegisterSettings(InspectronSettings settings)
|
||||
{
|
||||
settings.RegisterSimple(this,()=>this.Enabled,"IOCommander/Virtual input",nameof(Enabled));
|
||||
}
|
||||
}
|
||||
19
VisionBuilder.UI.IOCommander/DefaultIOCommanderFactory.cs
Normal file
19
VisionBuilder.UI.IOCommander/DefaultIOCommanderFactory.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using VisionBuilder.UI.IOCommander.Interfaces;
|
||||
using VisionBuilder.UI.IOCommander.Settings;
|
||||
|
||||
namespace VisionBuilder.UI.IOCommander;
|
||||
|
||||
public class DefaultIOCommanderFactory: IIOCommanderFactory
|
||||
{
|
||||
private readonly IOCommanderSettings _settings;
|
||||
|
||||
public DefaultIOCommanderFactory(IOCommanderSettings settings)
|
||||
{
|
||||
_settings = settings;
|
||||
}
|
||||
|
||||
public IIOCommander Create()
|
||||
{
|
||||
return new IOCommander(_settings.Port);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.IO.Ports;
|
||||
using VisionBuilder.UI.IOCommander.Interfaces;
|
||||
|
||||
namespace VisionBuilder.UI.IOCommander;
|
||||
|
||||
public class IOCommander
|
||||
public class IOCommander : IIOCommander
|
||||
{
|
||||
|
||||
SerialPort _port;
|
||||
|
||||
10
VisionBuilder.UI.IOCommander/Interfaces/IIOCommander.cs
Normal file
10
VisionBuilder.UI.IOCommander/Interfaces/IIOCommander.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace VisionBuilder.UI.IOCommander.Interfaces;
|
||||
|
||||
public interface IIOCommander
|
||||
{
|
||||
BitArray PinState { get; }
|
||||
event Action<int, bool> OnPinChanged;
|
||||
void SetPins(int pin, bool state);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace VisionBuilder.UI.IOCommander.Interfaces;
|
||||
|
||||
public interface IIOCommanderFactory
|
||||
{
|
||||
public IIOCommander Create();
|
||||
}
|
||||
@@ -22,6 +22,7 @@ public static class ModuleExtensions
|
||||
self.Bind<IOCommanderModule,IVisionBuilderModule>().To<IOCommanderModule>().InSingletonScope();
|
||||
self.Bind<IOCommanderProgramModule, IVisionBuilderModule>().To<IOCommanderProgramModule>().InSingletonScope();
|
||||
self.Bind<IIOCommanderDebugViewService>().To<NoDebugView>().InSingletonScope();
|
||||
self.Bind<IIOCommanderFactory>().To<DefaultIOCommanderFactory>().InSingletonScope();
|
||||
return self;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,22 +14,54 @@ public class IOCommanderCameraModule: IVisionBuilderModule
|
||||
private readonly IOCommanderCameraSettings _cameraSettings;
|
||||
private readonly IRecognitionControl _recognitionControl;
|
||||
private readonly MainWindowVM _mainWindowVm;
|
||||
private readonly SingleCameraVM _cameraVm;
|
||||
|
||||
public IOCommanderCameraModule(IOCommanderModule mainModule, IOCommanderSettings settings, IOCommanderCameraSettings cameraSettings, IRecognitionControl recognitionControl, MainWindowVM mainWindowVm)
|
||||
public IOCommanderCameraModule(IOCommanderModule mainModule, IOCommanderSettings settings, IOCommanderCameraSettings cameraSettings, IRecognitionControl recognitionControl, MainWindowVM mainWindowVm, SingleCameraVM cameraVm)
|
||||
{
|
||||
_mainModule = mainModule;
|
||||
_settings = settings;
|
||||
_cameraSettings = cameraSettings;
|
||||
_recognitionControl = recognitionControl;
|
||||
_mainWindowVm = mainWindowVm;
|
||||
_cameraVm = cameraVm;
|
||||
|
||||
_recognitionControl.ImageProcessed += _recognitionControl_ImageProcessed;
|
||||
_recognitionControl.SessionStarted += _recognitionControl_SessionStarted;
|
||||
_recognitionControl.SessionEnded += _recognitionControl_SessionEnded;
|
||||
mainModule.OnPinChangedEvent += MainModule_OnPinChangedEvent;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void ProcessCommand(EGPIOCommand command)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case EGPIOCommand.Start:
|
||||
if(_cameraVm.StartCommand.CanExecute(null))
|
||||
{
|
||||
_cameraVm.StartCommand.Execute(null);
|
||||
}
|
||||
break;
|
||||
case EGPIOCommand.Stop:
|
||||
if(_cameraVm.StopCommand.CanExecute(null))
|
||||
{
|
||||
_cameraVm.StopCommand.Execute(null);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(command), command, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void MainModule_OnPinChangedEvent(int arg1, bool arg2)
|
||||
{
|
||||
var @event = _cameraSettings.GPIOCommands.FirstOrDefault(x => x.Pin == arg1 && x.OnHigh == arg2);
|
||||
if (@event != null)
|
||||
{
|
||||
ProcessCommand(@event.Command);
|
||||
}
|
||||
}
|
||||
|
||||
private void EmitEvent(EProcessingEvent @event)
|
||||
{
|
||||
|
||||
@@ -12,28 +12,32 @@ namespace VisionBuilder.UI.IOCommander.Modules;
|
||||
public class IOCommanderModule:IVisionBuilderModule
|
||||
{
|
||||
private readonly IOCommanderSettings _settings;
|
||||
private readonly IIOCommanderFactory _factory;
|
||||
private readonly IIOCommanderDebugViewService _debugViewService;
|
||||
|
||||
private IOCommander? _ioCommander;
|
||||
public IOCommanderModule(IOCommanderSettings settings, IIOCommanderDebugViewService debugViewService)
|
||||
private IIOCommander? _ioCommander;
|
||||
public IOCommanderModule(IOCommanderSettings settings, IIOCommanderFactory factory, IIOCommanderDebugViewService debugViewService)
|
||||
{
|
||||
_settings = settings;
|
||||
_factory = factory;
|
||||
_debugViewService = debugViewService;
|
||||
}
|
||||
|
||||
public void InitializeModule()
|
||||
{
|
||||
if (!_settings.EmulationMode)
|
||||
{
|
||||
_ioCommander = new IOCommander(_settings.Port);
|
||||
_ioCommander.OnPinChanged += OnPinChanged;
|
||||
}
|
||||
_ioCommander = _factory.Create();
|
||||
_ioCommander.OnPinChanged += OnPinChanged;
|
||||
|
||||
if(_settings.ShowDebugView)_debugViewService.ShowDebugView();
|
||||
if (_settings.ShowDebugView)_debugViewService.ShowDebugView();
|
||||
|
||||
|
||||
}
|
||||
ConcurrentDictionary<int, bool> _pinStates = new ConcurrentDictionary<int, bool>();
|
||||
public event Action<int, bool>? OnPinChangedEvent
|
||||
{
|
||||
add => _ioCommander!.OnPinChanged += value;
|
||||
remove => _ioCommander!.OnPinChanged -= value;
|
||||
}
|
||||
private void OnPinChanged(int arg1, bool arg2)
|
||||
{
|
||||
_pinStates.TryAdd(arg1, arg2);
|
||||
|
||||
@@ -8,7 +8,6 @@ public class IOCommanderSettings: ISettings
|
||||
{
|
||||
public IOCommanderCameraSettings[] Cameras { get; }
|
||||
public int PulseLength { get; set; } = 100;
|
||||
public bool EmulationMode { get; set; } = true;
|
||||
public bool ShowDebugView { get; set; } = false;
|
||||
public string Port { get; set; }="COM3";
|
||||
|
||||
@@ -27,7 +26,6 @@ public class IOCommanderSettings: ISettings
|
||||
{
|
||||
settings.RegisterSimple(this, () => Port, "IOCommander", nameof(Port));
|
||||
settings.RegisterSimple(this, () => PulseLength, "IOCommander", nameof(PulseLength));
|
||||
settings.RegisterSimple(this, () => EmulationMode, "IOCommander", nameof(EmulationMode));
|
||||
settings.RegisterSimple(this, () => ShowDebugView, "IOCommander", nameof(ShowDebugView));
|
||||
|
||||
foreach (IOCommanderProcessingEvent @event in GlobalEvents)
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace VisionBuilder.UI.Windows.Test
|
||||
mainKernel
|
||||
.UseIOCommander([CAMERA1])
|
||||
.UseIOCommanderWindowsDebug()
|
||||
.UseIOCommanderVirtualInput()
|
||||
.UseConsole()
|
||||
.UseWindowsServices();
|
||||
|
||||
|
||||
@@ -23,6 +23,12 @@ namespace VisionBuilder.UI.Windows.Components
|
||||
this.stats1.SetViewModel(singleCameraVm.StatisticsVm);
|
||||
|
||||
SetBindings();
|
||||
_singleCameraVm.PropertyChanged += SingleCameraVm_PropertyChanged;
|
||||
}
|
||||
|
||||
private void SingleCameraVm_PropertyChanged(object? sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void SetBindings()
|
||||
|
||||
Reference in New Issue
Block a user