check point

This commit is contained in:
meelstorm
2025-07-14 12:03:59 +02:00
commit d3cb790bd9
431 changed files with 44078 additions and 0 deletions

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using Inspectron.Settings;
namespace VisionBuilder.UI.Windows.Test;
public class AppSettings
{
}

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namespace VisionBuilder.UI.Windows.Test
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
btnMinimize = new MaterialSkin.Controls.MaterialRaisedButton();
btnSettings = new MaterialSkin.Controls.MaterialRaisedButton();
btnExit = new MaterialSkin.Controls.MaterialRaisedButton();
materialDivider1 = new MaterialSkin.Controls.MaterialDivider();
singleCameraControl1 = new VisionBuilder.UI.Windows.Components.SingleCameraControl();
SuspendLayout();
//
// btnMinimize
//
btnMinimize.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
btnMinimize.AutoSizeMode = AutoSizeMode.GrowAndShrink;
btnMinimize.Depth = 0;
btnMinimize.DrawBorder = true;
btnMinimize.Font = new Font("Segoe UI Semibold", 12F, FontStyle.Bold);
btnMinimize.Icon = null;
btnMinimize.Location = new Point(784, 984);
btnMinimize.MouseState = MaterialSkin.MouseState.HOVER;
btnMinimize.Name = "btnMinimize";
btnMinimize.Primary = false;
btnMinimize.Size = new Size(224, 64);
btnMinimize.TabIndex = 8;
btnMinimize.Text = "Minimize";
btnMinimize.UseVisualStyleBackColor = true;
btnMinimize.Click += btnMinimize_Click;
//
// btnSettings
//
btnSettings.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
btnSettings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
btnSettings.Depth = 0;
btnSettings.DrawBorder = true;
btnSettings.Font = new Font("Segoe UI Semibold", 12F, FontStyle.Bold);
btnSettings.Icon = null;
btnSettings.Location = new Point(552, 984);
btnSettings.MouseState = MaterialSkin.MouseState.HOVER;
btnSettings.Name = "btnSettings";
btnSettings.Primary = false;
btnSettings.Size = new Size(224, 64);
btnSettings.TabIndex = 7;
btnSettings.Text = "Settings";
btnSettings.UseVisualStyleBackColor = true;
btnSettings.Click += btnSettings_Click;
//
// btnExit
//
btnExit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
btnExit.AutoSizeMode = AutoSizeMode.GrowAndShrink;
btnExit.Depth = 0;
btnExit.DrawBorder = true;
btnExit.Font = new Font("Segoe UI Semibold", 12F, FontStyle.Bold);
btnExit.Icon = null;
btnExit.Location = new Point(1016, 984);
btnExit.MouseState = MaterialSkin.MouseState.HOVER;
btnExit.Name = "btnExit";
btnExit.Primary = false;
btnExit.Size = new Size(224, 64);
btnExit.TabIndex = 6;
btnExit.Text = "Exit";
btnExit.UseVisualStyleBackColor = true;
btnExit.Click += btnExit_Click;
//
// materialDivider1
//
materialDivider1.BackColor = Color.FromArgb(55, 71, 79);
materialDivider1.Depth = 0;
materialDivider1.Location = new Point(8, 960);
materialDivider1.MouseState = MaterialSkin.MouseState.HOVER;
materialDivider1.Name = "materialDivider1";
materialDivider1.Size = new Size(1904, 1);
materialDivider1.TabIndex = 9;
materialDivider1.Text = "materialDivider1";
//
// singleCameraControl1
//
singleCameraControl1.BackColor = Color.White;
singleCameraControl1.Location = new Point(8, 32);
singleCameraControl1.Name = "singleCameraControl1";
singleCameraControl1.Size = new Size(1904, 912);
singleCameraControl1.TabIndex = 10;
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1920, 1080);
Controls.Add(singleCameraControl1);
Controls.Add(materialDivider1);
Controls.Add(btnMinimize);
Controls.Add(btnSettings);
Controls.Add(btnExit);
Name = "Form1";
StartPosition = FormStartPosition.CenterScreen;
Text = "Form1";
ResumeLayout(false);
}
#endregion
private MaterialSkin.Controls.MaterialRaisedButton btnMinimize;
private MaterialSkin.Controls.MaterialRaisedButton btnSettings;
private MaterialSkin.Controls.MaterialRaisedButton btnExit;
private MaterialSkin.Controls.MaterialDivider materialDivider1;
private Components.SingleCameraControl singleCameraControl1;
}
}

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using MaterialSkin.Controls;
using VisionBuilder.UI.Common.ViewModel;
namespace VisionBuilder.UI.Windows.Test
{
public partial class Form1 : MaterialForm
{
private readonly MainWindowVM _mainWindowVm;
public Form1(MainWindowVM mainWindowVm)
{
_mainWindowVm = mainWindowVm;
MaterialSkin.MaterialSkinManager.ConfigureForInspectron();
InitializeComponent();
singleCameraControl1.SetViewModel(mainWindowVm.SingleCameraVms[0]);
}
private void btnExit_Click(object sender, EventArgs e)
{
Environment.Exit(0);
}
private void btnMinimize_Click(object sender, EventArgs e)
{
WindowState = FormWindowState.Minimized;
}
private void btnSettings_Click(object sender, EventArgs e)
{
_mainWindowVm.SettingsCommand.Execute(null);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System.Collections.ObjectModel;
using VisionBuilder.UI.Common;
using VisionBuilder.UI.Common.Commands;
using VisionBuilder.UI.Common.ViewModel;
using VisionBuilder.UI.Common.ViewModel.Classes;
using VisionBuilder.UI.Common.ViewModel.Interfaces.UI;
using VisionBuilder.UI.Windows.Settings;
using System.Threading;
using Hawkeye.VisionBuilder.UI.Sources.Emulation;
using Inspectron.Settings;
using Inspectron.Settings.Windows.Configuration;
using Lindt.Colorballs.Duo.Utils;
using Ninject;
using OpenCvSharp;
using VisionBuilder.UI.Common.RecipeProcessing;
using VisionBuilder.UI.Recipes.HawkeyeRecipe;
namespace VisionBuilder.UI.Windows.Test
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
StandardKernel kernelCamera1 = new StandardKernel();
// SETTINGS //
InspectronSettings settings = new InspectronSettings("..\\Config\\AppSettings.xml");
kernelCamera1.Bind<InspectronSettings>().ToConstant(settings);
kernelCamera1.Bind<UIConfiguration,ISettings>().ToConstant(new UIConfiguration());
kernelCamera1.Bind<CameraSettings, ISettings>().ToConstant(new CameraSettings("Camera 1"));
kernelCamera1.Bind<EmulationSettings, ISettings>().ToConstant(new EmulationSettings("Camera 1"));
kernelCamera1.Bind<HawkeyeRecognitionSettings, ISettings>().ToConstant(new HawkeyeRecognitionSettings("Camera 1"));
kernelCamera1.Bind<VisionBuilderRingbufferSettings, ISettings>().ToConstant(new VisionBuilderRingbufferSettings("Camera 1"));
kernelCamera1.RegisterSettings();
settings.LoadSettings();
// --- //
// SOURCES //
var cameraSettings = kernelCamera1.Get<CameraSettings>();
switch (cameraSettings.Camera1Source)
{
case CameraSettings.EImageSource.Emulation:
kernelCamera1.Bind<IImageSource>().To<EmulationCameraImageSource>().InSingletonScope();
break;
case CameraSettings.EImageSource.Hawkeye:
break;
case CameraSettings.EImageSource.IDS:
break;
case CameraSettings.EImageSource.Basler:
break;
default:
throw new ArgumentOutOfRangeException();
}
// --- //
// SERVICES //
kernelCamera1.Bind<ISettingsService>().To<SettingsService>().InSingletonScope();
kernelCamera1.Bind<IRecognitionControl>().To<HawkeyeRecognitionControl>().InSingletonScope();
kernelCamera1.Bind<VisionBuilderRingbuffer>().ToSelf().InSingletonScope();
kernelCamera1.Bind<ILoadingService>().To<LoadingService>().InSingletonScope();
kernelCamera1.Get<VisionBuilderRingbuffer>(); // initialize the ringbuffer
var mainWindowVm = new MainWindowVM(kernelCamera1.Get<ISettingsService>())
{
SingleCameraVms = new ObservableCollection<SingleCameraVM>()
{
new SingleCameraVM(kernelCamera1.Get<CameraSettings>(),kernelCamera1.Get<UIConfiguration>(),new RecipeSelectionDialogService(),kernelCamera1.Get<IRecognitionControl>(), new ImagePreviewService(), new NoLearning())
}
};
settings.LoadSettings();
Application.Run(new Form1(mainWindowVm));
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenCvSharp4.runtime.win" Version="4.6.0.20220608" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\framework\Inspectron.Settings.Windows\Inspectron.Settings.Windows.csproj" />
<ProjectReference Include="..\framework\Inspectron.Settings\Inspectron.Settings.csproj" />
<ProjectReference Include="..\framework\MaterialSkin.Core\MaterialSkin.Core.csproj" />
<ProjectReference Include="..\Hawkeye.VisionBuilder.UI.Sources.Emulation\Hawkeye.VisionBuilder.UI.Sources.Emulation.csproj" />
<ProjectReference Include="..\VisionBuilder.UI.Common\VisionBuilder.UI.Common.csproj" />
<ProjectReference Include="..\VisionBuilder.UI.Recipes.HawkeyeRecipe\VisionBuilder.UI.Recipes.HawkeyeRecipe.csproj" />
<ProjectReference Include="..\VisionBuilder.UI.Ringbuffer\VisionBuilder.UI.Ringbuffer.csproj" />
<ProjectReference Include="..\VisionBuilder.UI.Windows\VisionBuilder.UI.Windows.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Form1.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
</Project>