leerform recipe subsystem created
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docs/RECOGNITION_CONTROL.md
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543
docs/RECOGNITION_CONTROL.md
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# Recognition Control System
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The recognition control system manages the image processing lifecycle: acquiring images, running them through a processing pipeline, and emitting results as events. Each camera gets its own `IRecognitionControl` instance, registered in the per-camera Ninject child kernel.
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## Architecture Overview
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```
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IRecognitionControl (interface)
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^
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|
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BaseRecognitionControl (abstract base - lifecycle, threading, events)
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^
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|--- HawkeyeRecognitionControl (workflow-based pipeline processing)
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|--- CandyboxImageProcessingControl (histogram-based processing)
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|--- TestImageProcessingControl (minimal test stub)
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|--- [Your custom implementation]
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```
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```
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BaseRecognitionControlSettings (abstract base - shared config)
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^
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|--- HawkeyeRecognitionSettings
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|--- CandyboxRecognitionControlSettings
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|--- TestRecognitionControlSettings
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|--- [Your custom settings]
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```
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## IRecognitionControl Interface
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Defined in `VisionBuilder.UI.Common/Processing/IRecognitionControl.cs`.
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```csharp
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public interface IRecognitionControl
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{
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bool IsRunning { get; }
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List<RecipeData> GetRecipesData();
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void SetRecipe(RecipeData recipe);
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void Start();
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void Stop();
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void Pause();
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void Resume();
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event Action<ImageProcessedEvent> ImageProcessed;
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event Action<SessionStartedEvent> SessionStarted;
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event Action<SessionEndedEvent> SessionEnded;
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event Action<ErrorsInSequenceEvent> ErrorsInSequenceAlarm;
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void HotReload();
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event Action RecipeFileChanged;
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}
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```
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| Member | Description |
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|---|---|
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| `IsRunning` | Whether the processing loop is active. |
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| `GetRecipesData()` | Returns available recipes (name + optional preview image). |
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| `SetRecipe(recipe)` | Selects a recipe. Throws if `IsRunning` is true. |
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| `Start()` | Initializes the recipe, warms up, then starts the processing loop on a background task. |
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| `Stop()` | Cancels the processing loop, waits for it to finish, runs cleanup. |
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| `Pause()` / `Resume()` | Temporarily suspends/resumes image processing without stopping the session. |
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| `HotReload()` | Reloads recipe parameters without stopping the session. |
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| `ImageProcessed` | Fired after every processed image with full result data. |
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| `SessionStarted` / `SessionEnded` | Fired when a session starts/stops. |
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| `ErrorsInSequenceAlarm` | Fired when consecutive errors reach the configured threshold. |
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| `RecipeFileChanged` | Fired when the recipe file on disk changes (for hot-reload UI). |
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## BaseRecognitionControl
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Defined in `VisionBuilder.UI.Common/Processing/BaseRecognitionControl.cs`. This abstract class implements all of `IRecognitionControl` and provides the processing loop, threading, pause logic, error-in-sequence tracking, and event plumbing. Subclasses only need to implement four methods.
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### Abstract Methods to Implement
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```csharp
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// Load/prepare resources for the given recipe
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protected abstract void Initialize(RecipeData currentRecipe);
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// Run a throwaway processing pass to warm up caches, JIT, models, etc.
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protected abstract void WarmUp();
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// Acquire and process one image. Return null to stop the loop.
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protected abstract (
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Mat originalImage,
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Mat analysisImage,
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TimeSpan processingTime,
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TimeSpan acquisitionTime,
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string[] errorNames
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)? ProcessImage(CancellationToken token);
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// Return the list of available recipes
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public abstract List<RecipeData> GetRecipesData();
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```
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### Virtual Methods (Optional Overrides)
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```csharp
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// Release resources when the session stops (called from Stop())
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protected virtual void Cleanup() { }
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// Reload recipe parameters without restarting the session
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public virtual void HotReload() { }
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```
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### Protected Helper
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```csharp
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// Call this to raise the RecipeFileChanged event (e.g. from a file watcher)
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protected void RaiseRecipeFileChanged();
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```
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### Processing Loop Behavior
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The `Start()` method:
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1. Validates that a recipe is set and the control is not already running.
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2. Shows a loading indicator via `ILoadingService`.
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3. Calls `Initialize(currentRecipe)`.
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4. Calls `WarmUp()` (errors are logged, not thrown).
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5. Launches `Loop()` on `Task.Run` with a `CancellationToken`.
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6. Fires `SessionStarted`.
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7. Hides the loading indicator.
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The `Loop()` runs continuously until cancellation:
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1. If paused, sleeps 100ms and continues.
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2. Calls `ProcessImage(token)`. If it returns `null`, the loop exits.
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3. If processing time is below `MinimumProcessingTime`, sleeps the difference.
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4. Tracks consecutive errors. If they reach `ErrorsInSequenceAlarm`, fires the alarm event.
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5. Builds an `ImageProcessedEvent` and fires it.
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The `Stop()` method:
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1. Cancels the token, waits for the loop task to finish.
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2. Calls `Cleanup()`.
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3. Fires `SessionEnded`.
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### Thread Safety
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All public lifecycle methods (`Start`, `Stop`, `Pause`, `Resume`, `SetRecipe`) are protected by a shared `lock`. The processing loop runs on a background `Task`. `ProcessImage` receives a `CancellationToken` and should respect it for timely shutdown.
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## BaseRecognitionControlSettings
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Defined in `VisionBuilder.UI.Common/Processing/BaseRecognitionControlSettings.cs`. Provides the shared configuration for all recognition controls.
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```csharp
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public abstract class BaseRecognitionControlSettings(string cameraName) : ISettings
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{
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public string CameraName { get; } // Injected camera identifier
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public int MinimumProcessingTime { get; set; } // Floor for loop iteration (ms)
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public string RecipeNameFilter { get; set; } = "*"; // Glob filter for recipe discovery
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public int ErrorsInSequenceAlarm { get; set; } = 5; // Consecutive errors before alarm
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}
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```
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All properties are registered in the `Inspectron.Settings` system under `{CameraName}/Recognition` by the `RegisterSettings` method. Override it to add custom settings (always call `base.RegisterSettings` first).
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## Events
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All event classes are in `VisionBuilder.UI.Common/Commands/`.
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### ImageProcessedEvent
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Fired after every image. Contains everything needed to update the UI and record statistics.
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```csharp
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public class ImageProcessedEvent : IEvent
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{
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public DateTime SessionStart { get; set; }
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public string ImageSource { get; set; } // Camera name
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public string RecipeName { get; set; }
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public Mat ImageOriginal { get; set; } // Raw camera image
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public Mat ImageAnalysis { get; set; } // Annotated/processed image
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public bool HasError { get; set; }
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public List<string> ErrorNames { get; set; } // Names of failed operations
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public TimeSpan AnalysisTime { get; set; } // Processing minus acquisition
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public TimeSpan AcquisitionTime { get; set; } // Camera capture time
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public TimeSpan SleepTime { get; set; } // MinimumProcessingTime padding
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}
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```
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### SessionStartedEvent / SessionEndedEvent
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```csharp
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public class SessionStartedEvent : IEvent
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{
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public string RecipeName { get; set; }
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public DateTime SessionStarted { get; set; }
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}
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public class SessionEndedEvent : IEvent
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{
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public DateTime SessionEnded { get; set; }
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}
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```
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### ErrorsInSequenceEvent
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```csharp
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public class ErrorsInSequenceEvent
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{
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public int Errors { get; set; } // Current consecutive error count
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}
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```
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## RecipeData
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Defined in `VisionBuilder.UI.Common/ViewModel/Classes/RecipeData.cs`.
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```csharp
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public class RecipeData
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{
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public Mat? Image { get; set; } // Optional preview thumbnail
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public string RecipeName { get; set; } // Recipe identifier (typically filename without extension)
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}
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```
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## ILoadingService
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Defined in `VisionBuilder.UI.Common/Processing/ILoadingService.cs`. Called by `BaseRecognitionControl` during `Start()` and `Stop()` to show/hide a loading overlay in the UI.
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```csharp
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public interface ILoadingService
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{
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void StartLoading(string title);
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void StopLoading(string title);
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}
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```
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The loading service is injected into `BaseRecognitionControl` via the constructor and exposed as the `LoadingService` protected property, so subclasses can use it in `GetRecipesData()` or elsewhere.
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## How to Implement a Custom Recognition Control
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### Step 1: Create Settings
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Extend `BaseRecognitionControlSettings` with any additional configuration your processing needs.
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```csharp
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using Inspectron.Settings;
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using VisionBuilder.UI.Common.Processing;
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public class MyRecognitionSettings(string cameraName) : BaseRecognitionControlSettings(cameraName)
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{
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public double Threshold { get; set; } = 0.5;
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public override void RegisterSettings(InspectronSettings settings)
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{
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base.RegisterSettings(settings);
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settings.RegisterSimple(this, () => Threshold,
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CameraName + "/Recognition", nameof(Threshold));
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}
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}
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```
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The `RegisterSettings` call makes the property editable in the application's settings UI. Always call `base.RegisterSettings(settings)` first to register the base properties (`MinimumProcessingTime`, `RecipeNameFilter`, `ErrorsInSequenceAlarm`).
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### Step 2: Create the Recognition Control
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Extend `BaseRecognitionControl` and implement the four abstract members.
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```csharp
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using System.Diagnostics;
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using OpenCvSharp;
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using VisionBuilder.UI.Common.Processing;
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using VisionBuilder.UI.Common.ViewModel.Classes;
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public class MyRecognitionControl : BaseRecognitionControl
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{
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private readonly MyRecognitionSettings _settings;
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private readonly IImageSource _imageSource;
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private MyProcessor _processor; // your processing logic
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public MyRecognitionControl(
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MyRecognitionSettings settings,
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IImageSource imageSource,
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ILoadingService loadingService)
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: base(settings, loadingService)
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{
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_settings = settings;
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_imageSource = imageSource;
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}
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public override List<RecipeData> GetRecipesData()
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{
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// Return available recipes. Use _settings.RecipeNameFilter if applicable.
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var recipes = new List<RecipeData>();
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foreach (var file in Directory.GetFiles(@"..\Data\Recipes", "*.myrecipe"))
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{
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recipes.Add(new RecipeData
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{
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RecipeName = Path.GetFileNameWithoutExtension(file),
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Image = null // or load a preview thumbnail
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});
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}
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return recipes;
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}
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protected override void Initialize(RecipeData currentRecipe)
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{
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// Load the recipe and prepare your processing pipeline.
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// Called once when Start() is invoked.
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var path = Path.Combine(@"..\Data\Recipes", currentRecipe.RecipeName + ".myrecipe");
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_processor = MyProcessor.Load(path, _settings.Threshold);
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}
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protected override void WarmUp()
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{
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// Optional: run a throwaway pass to warm up JIT, GPU, ONNX models, etc.
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// Errors here are caught and logged, they won't prevent startup.
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var dummy = new Mat(100, 100, MatType.CV_8UC3, Scalar.All(0));
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_processor.Process(dummy);
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dummy.Dispose();
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}
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protected override (Mat originalImage, Mat analysisImage,
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TimeSpan processingTime, TimeSpan acquisitionTime,
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string[] errorNames)?
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ProcessImage(CancellationToken token)
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{
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// 1. Acquire image
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var swTotal = Stopwatch.StartNew();
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var swAcquire = Stopwatch.StartNew();
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var image = _imageSource.GetImage(token).Result;
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swAcquire.Stop();
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if (image == null)
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return null; // null signals "stop the loop"
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// 2. Process
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var result = _processor.Process(image);
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swTotal.Stop();
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// 3. Build annotated image
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var annotated = image.Clone();
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// ... draw overlays on annotated ...
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// 4. Collect error names (empty array = pass)
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string[] errors = result.Defects
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.Select(d => d.Name)
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.ToArray();
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return (image, annotated, swTotal.Elapsed, swAcquire.Elapsed, errors);
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}
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protected override void Cleanup()
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{
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// Release resources when the session stops.
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_processor?.Dispose();
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_processor = null;
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}
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}
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```
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### Key implementation notes for ProcessImage
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- **Return `null`** to signal the loop should exit (e.g. when the image source is exhausted or cancelled).
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- **Respect the `CancellationToken`** — pass it to blocking calls like `GetImage()`. Catch `OperationCanceledException` if you need cleanup before returning null.
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- **`errorNames`** drives the pass/fail logic. An empty array means the image passed. Each string becomes a named error in statistics and UI.
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- **`originalImage`** is the raw camera image; **`analysisImage`** is the annotated version shown in the preview UI.
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- **`processingTime`** is the total wall-clock time including acquisition; **`acquisitionTime`** is just the camera capture. The base class computes `AnalysisTime = processingTime - acquisitionTime` for the event.
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### Step 3: Register via DI
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Register your settings and control in the per-camera Ninject child kernel. This is typically done in a plugin's `RegisterCameraModules` or in an extension method.
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**Option A: In a plugin**
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```csharp
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public class MyPlugin : IPlugin
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{
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public void RegisterGlobalModules(IKernel kernel) { }
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public void RegisterCameraModules(IKernel kernel, string cameraName)
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{
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kernel.Bind<MyRecognitionSettings, BaseRecognitionControlSettings, ISettings>()
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.ToConstant(new MyRecognitionSettings(cameraName));
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kernel.Rebind<IRecognitionControl>()
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.To<MyRecognitionControl>()
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.InSingletonScope();
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}
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}
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```
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**Option B: As an extension method (like HawkeyeRecipe)**
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```csharp
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public static class ModuleExtensions
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{
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public static IChildKernel UseMyRecipes(this IChildKernel self, string cameraName)
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{
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self.Bind<MyRecognitionSettings, BaseRecognitionControlSettings, ISettings>()
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.ToConstant(new MyRecognitionSettings(cameraName));
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self.Bind<IRecognitionControl>()
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.To<MyRecognitionControl>()
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.InSingletonScope();
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return self;
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}
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}
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```
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**Important DI details:**
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- Bind your settings class to **three types**: itself, `BaseRecognitionControlSettings`, and `ISettings`. The `ISettings` binding makes `RegisterSettings` get called by the settings system. The `BaseRecognitionControlSettings` binding lets the base class constructor receive it.
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- Use `Rebind<IRecognitionControl>` (not `Bind`) if replacing an existing binding from another recipe provider.
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- Always use `InSingletonScope()` — there should be exactly one recognition control per camera.
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### Step 4: Hot Reload (Optional)
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To support live recipe parameter updates without stopping:
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1. Set up a `FileSystemWatcher` in `Initialize()` to monitor the recipe file.
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2. When the file changes, call `RaiseRecipeFileChanged()` to notify the UI.
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3. Override `HotReload()` to apply the new parameters on the next loop iteration.
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Example from `HawkeyeRecognitionControl`:
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||||
```csharp
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private FileSystemWatcher? _fileWatcher;
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private System.Timers.Timer? _debounceTimer;
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private string? _pendingHotReloadFile;
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||||
private string? _currentRecipeFilePath;
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||||
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||||
protected override void Initialize(RecipeData currentRecipe)
|
||||
{
|
||||
_currentRecipeFilePath = Path.GetFullPath(/* recipe path */);
|
||||
_workflow = LoadRecipe(_currentRecipeFilePath);
|
||||
StartFileWatcher(_currentRecipeFilePath);
|
||||
}
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||||
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||||
private void StartFileWatcher(string filePath)
|
||||
{
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||||
var directory = Path.GetDirectoryName(filePath)!;
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||||
var fileName = Path.GetFileName(filePath);
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||||
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||||
_debounceTimer = new System.Timers.Timer(500) { AutoReset = false };
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_debounceTimer.Elapsed += (_, _) => RaiseRecipeFileChanged();
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||||
|
||||
_fileWatcher = new FileSystemWatcher(directory, fileName)
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||||
{
|
||||
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size,
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EnableRaisingEvents = true
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||||
};
|
||||
_fileWatcher.Changed += (_, _) =>
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{
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_debounceTimer.Stop();
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_debounceTimer.Start(); // debounce to 500ms
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||||
};
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||||
}
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||||
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||||
public override void HotReload()
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||||
{
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// Store path; ProcessImage picks it up on the next iteration
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||||
Interlocked.Exchange(ref _pendingHotReloadFile, _currentRecipeFilePath);
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||||
}
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||||
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||||
protected override void Cleanup()
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||||
{
|
||||
_fileWatcher?.Dispose();
|
||||
_debounceTimer?.Dispose();
|
||||
}
|
||||
```
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||||
|
||||
The UI flow: `RecipeFileChanged` event -> `SingleCameraVM` sets `IsHotReloadAvailable = true` -> user clicks hot-reload button -> calls `HotReload()` -> next `ProcessImage` iteration applies new parameters.
|
||||
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||||
## How the UI Consumes IRecognitionControl
|
||||
|
||||
`SingleCameraVM` (in `VisionBuilder.UI.Common/ViewModel/SingleCameraVM.cs`) is the primary consumer:
|
||||
|
||||
**Commands:**
|
||||
```csharp
|
||||
// Start/Stop run on background tasks to avoid blocking the UI
|
||||
await Task.Run(() => _recognitionControl.Start());
|
||||
await Task.Run(() => _recognitionControl.Stop());
|
||||
|
||||
// Pause/Resume are synchronous (just flip a flag)
|
||||
_recognitionControl.Pause();
|
||||
_recognitionControl.Resume();
|
||||
|
||||
// Recipe selection
|
||||
_recognitionControl.SetRecipe(selectedRecipe);
|
||||
|
||||
// Hot reload
|
||||
_recognitionControl.HotReload();
|
||||
```
|
||||
|
||||
**Event subscriptions (in constructor):**
|
||||
```csharp
|
||||
recognitionControl.ImageProcessed += Handle; // -> PreviewVm, StatisticsVm, ErrorsVm
|
||||
recognitionControl.SessionStarted += StatisticsVm.Handle;
|
||||
recognitionControl.SessionStarted += ErrorsVm.Handle;
|
||||
recognitionControl.RecipeFileChanged += () =>
|
||||
SynchronizationContext?.Post(_ => IsHotReloadAvailable = true, null);
|
||||
```
|
||||
|
||||
**Other modules subscribing to events:**
|
||||
- `VisionBuilderStatistics` — writes CSV logs per session, tracks pass/fail counts.
|
||||
- `VisionBuilderRingbuffer` — saves images to ringbuffers (separate good/bad).
|
||||
- `IOCommanderCameraModule` — emits GPIO signals on session start/end, image result, and error alarms.
|
||||
- Plugin modules (e.g. `PralinenModule`) — custom PLC integration based on results.
|
||||
|
||||
## Existing Implementations Reference
|
||||
|
||||
### HawkeyeRecognitionControl
|
||||
|
||||
**Project:** `VisionBuilder.UI.Recipes.HawkeyeRecipe`
|
||||
|
||||
The primary implementation for workflow-based image processing.
|
||||
|
||||
- **GetRecipesData**: Loads `.jhrcp` files from `Data/Recipes/`, deserializes each to extract recipe name and preview image.
|
||||
- **Initialize**: Loads the workflow JSON file, starts a file watcher for hot-reload.
|
||||
- **WarmUp**: Executes the workflow once with an `EmptyImageSource`.
|
||||
- **ProcessImage**: Runs the full workflow pipeline, collects errors from operations where `Result == false`, draws graphics overlays on the analysis image using `OpenCVCanvas`.
|
||||
- **HotReload**: Uses `Interlocked.Exchange` to pass the file path; `ProcessImage` checks for pending reload via `_workflow.HotReloadParameters()`.
|
||||
- **Cleanup**: Disposes the file watcher and debounce timer.
|
||||
- **Settings**: `HawkeyeRecognitionSettings` adds `AlwaysError` (bool) for testing.
|
||||
|
||||
### CandyboxImageProcessingControl
|
||||
|
||||
**Project:** `Plugins/CandyboxPlugin`
|
||||
|
||||
Histogram-based image processing for candy box quality control.
|
||||
|
||||
- **GetRecipesData**: Loads `.json` files from `Data/Recipes/`, finds matching sample `.bmp` images for previews.
|
||||
- **Initialize**: Creates a `HistoRecipe`, applies camera width settings to HawkEye hardware.
|
||||
- **WarmUp**: No-op.
|
||||
- **ProcessImage**: Acquires image, processes via `HistoRecipe`, collects errors from `ErrorPoints` and `ErrorReason`.
|
||||
- **Settings**: `CandyboxRecognitionControlSettings` adds `AlwaysError` with `[SettingDescription]` attribute.
|
||||
- **DI**: Plugin replaces the existing `BaseRecognitionControlSettings` binding before adding its own.
|
||||
|
||||
### TestImageProcessingControl
|
||||
|
||||
**Project:** `Plugins/TestPlugin`
|
||||
|
||||
Minimal stub for testing and development.
|
||||
|
||||
- **GetRecipesData**: Returns two hardcoded recipes ("Hello", "World") with red 100x100 Mat images.
|
||||
- **Initialize / WarmUp**: No-op.
|
||||
- **ProcessImage**: Returns a fixed red image with `"TestError"`.
|
||||
- **Settings**: `TestRecognitionControlSettings` with no extra properties.
|
||||
|
||||
## Checklist for New Implementations
|
||||
|
||||
1. Create a settings class extending `BaseRecognitionControlSettings`.
|
||||
2. Override `RegisterSettings` and call `base.RegisterSettings(settings)` first.
|
||||
3. Create a recognition control class extending `BaseRecognitionControl`.
|
||||
4. Implement `GetRecipesData()`, `Initialize()`, `WarmUp()`, `ProcessImage()`.
|
||||
5. Override `Cleanup()` to release resources.
|
||||
6. (Optional) Override `HotReload()` and set up file watching with `RaiseRecipeFileChanged()`.
|
||||
7. Register both classes in the DI container (bind settings to 3 types, bind control as singleton).
|
||||
8. Ensure `ProcessImage` respects `CancellationToken` and returns `null` when cancelled/exhausted.
|
||||
Reference in New Issue
Block a user