feat(gamecli): add JSON protocol DTOs with source-gen context
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@@ -7,4 +7,8 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="GameCli.Tests" />
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</ItemGroup>
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</Project>
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56
GameCli/Protocol.cs
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56
GameCli/Protocol.cs
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@@ -0,0 +1,56 @@
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using System.Text.Json.Serialization;
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namespace GameCli;
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/// <summary>Input line from the client (per step OR a reset command).</summary>
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public sealed class StepInput
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{
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[JsonPropertyName("action")] public int? Action { get; set; }
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[JsonPropertyName("target")] public float[]? Target { get; set; }
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[JsonPropertyName("cmd")] public string? Cmd { get; set; }
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[JsonPropertyName("seed")] public int? Seed { get; set; }
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}
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/// <summary>Output line from the CLI after each step or reset.</summary>
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public sealed class StepOutput
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{
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[JsonPropertyName("obs")] public float[] Obs { get; set; } = System.Array.Empty<float>();
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[JsonPropertyName("state")] public ShipStateDto State { get; set; } = new();
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[JsonPropertyName("reward")] public float Reward { get; set; }
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[JsonPropertyName("done")] public bool Done { get; set; }
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[JsonPropertyName("step")] public int Step { get; set; }
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}
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/// <summary>Renderable ship pose (subset of ShipState that the UI actually draws).</summary>
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public sealed class ShipStateDto
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{
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[JsonPropertyName("x")] public float X { get; set; }
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[JsonPropertyName("y")] public float Y { get; set; }
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[JsonPropertyName("angle")] public float Angle { get; set; }
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[JsonPropertyName("engine")] public int Engine { get; set; }
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}
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/// <summary>Startup handshake emitted as the very first stdout line.</summary>
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public sealed class InitMessage
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{
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[JsonPropertyName("init")] public InitPayload Init { get; set; } = new();
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}
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public sealed class InitPayload
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{
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[JsonPropertyName("world")] public float[] World { get; set; } = new[] { 1f, 1f };
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[JsonPropertyName("dt")] public float Dt { get; set; }
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[JsonPropertyName("obs_dim")] public int ObsDim { get; set; }
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[JsonPropertyName("n_actions")] public int NActions { get; set; }
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}
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/// <summary>Source-generated JSON contracts for AOT-friendly, allocation-lean (de)serialization.</summary>
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[JsonSourceGenerationOptions(WriteIndented = false)]
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[JsonSerializable(typeof(StepInput))]
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[JsonSerializable(typeof(StepOutput))]
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[JsonSerializable(typeof(ShipStateDto))]
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[JsonSerializable(typeof(InitMessage))]
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[JsonSerializable(typeof(InitPayload))]
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internal partial class ProtocolJsonContext : JsonSerializerContext
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{
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}
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