feat(backend): wire ASP.NET startup with WebSocket endpoint and DI
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34
Backend/LanderConfig.cs
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34
Backend/LanderConfig.cs
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@@ -0,0 +1,34 @@
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namespace Backend;
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public sealed class LanderConfig
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{
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public string CliPath { get; set; } = "publish/GameCli/GameCli";
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public string ModelPath { get; set; } = "models/ppo_lander.onnx";
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}
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/// <summary>
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/// Walks up from <see cref="AppContext.BaseDirectory"/> to find the repo root
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/// (marker file: <c>GameCli.sln</c>) and resolves the configured paths against it.
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/// </summary>
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public static class PathResolver
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{
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public static string RepoRoot()
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{
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var dir = AppContext.BaseDirectory;
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while (dir is not null)
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{
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if (File.Exists(Path.Combine(dir, "GameCli.sln"))) return dir;
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var parent = Directory.GetParent(dir);
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if (parent is null) break;
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dir = parent.FullName;
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}
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throw new InvalidOperationException(
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"could not locate repo root (no GameCli.sln found in any ancestor)");
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}
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public static string Resolve(string relativeOrAbsolute)
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{
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if (Path.IsPathRooted(relativeOrAbsolute)) return relativeOrAbsolute;
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return Path.GetFullPath(Path.Combine(RepoRoot(), relativeOrAbsolute));
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}
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}
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@@ -1,5 +1,52 @@
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// Placeholder. Rewritten in Task 6.
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using System.Net.WebSockets;
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using Backend;
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var builder = WebApplication.CreateBuilder(args);
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// -------- Config --------
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builder.Services.Configure<LanderConfig>(builder.Configuration.GetSection("Lander"));
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// -------- Singletons --------
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builder.Services.AddSingleton<PolicyRunner>(sp =>
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{
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var cfg = sp.GetRequiredService<Microsoft.Extensions.Options.IOptions<LanderConfig>>().Value;
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var absolute = PathResolver.Resolve(cfg.ModelPath);
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return new PolicyRunner(absolute);
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});
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builder.Services.AddLogging();
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var app = builder.Build();
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app.MapGet("/", () => "GameCli Backend placeholder");
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app.UseWebSockets();
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// -------- Health --------
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app.MapGet("/", () => "GameCli Backend");
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// -------- WebSocket endpoint --------
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app.Map("/ws/game", async (HttpContext ctx,
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PolicyRunner policy,
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Microsoft.Extensions.Options.IOptions<LanderConfig> cfg,
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ILoggerFactory loggerFactory) =>
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{
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if (!ctx.WebSockets.IsWebSocketRequest)
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{
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ctx.Response.StatusCode = 400;
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return;
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}
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using var socket = await ctx.WebSockets.AcceptWebSocketAsync();
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var cliPath = PathResolver.Resolve(cfg.Value.CliPath);
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var proc = new GameProcess(cliPath);
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var logger = loggerFactory.CreateLogger<GameSession>();
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await using var session = new GameSession(socket, proc, policy, logger);
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try
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{
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await session.RunAsync(ctx.RequestAborted);
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}
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catch (WebSocketException) { /* client disconnected */ }
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catch (OperationCanceledException) { /* shutdown */ }
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});
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app.Run();
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// -------- Public program class so Backend.Tests can use WebApplicationFactory --------
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public partial class Program { }
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