feat(backend): wire ASP.NET startup with WebSocket endpoint and DI

This commit is contained in:
meelstorm
2026-07-17 17:44:05 +00:00
committed by EugeneTes
parent 67b674777b
commit dff43288e2
2 changed files with 83 additions and 2 deletions

View File

@@ -1,5 +1,52 @@
// Placeholder. Rewritten in Task 6.
using System.Net.WebSockets;
using Backend;
var builder = WebApplication.CreateBuilder(args);
// -------- Config --------
builder.Services.Configure<LanderConfig>(builder.Configuration.GetSection("Lander"));
// -------- Singletons --------
builder.Services.AddSingleton<PolicyRunner>(sp =>
{
var cfg = sp.GetRequiredService<Microsoft.Extensions.Options.IOptions<LanderConfig>>().Value;
var absolute = PathResolver.Resolve(cfg.ModelPath);
return new PolicyRunner(absolute);
});
builder.Services.AddLogging();
var app = builder.Build();
app.MapGet("/", () => "GameCli Backend placeholder");
app.UseWebSockets();
// -------- Health --------
app.MapGet("/", () => "GameCli Backend");
// -------- WebSocket endpoint --------
app.Map("/ws/game", async (HttpContext ctx,
PolicyRunner policy,
Microsoft.Extensions.Options.IOptions<LanderConfig> cfg,
ILoggerFactory loggerFactory) =>
{
if (!ctx.WebSockets.IsWebSocketRequest)
{
ctx.Response.StatusCode = 400;
return;
}
using var socket = await ctx.WebSockets.AcceptWebSocketAsync();
var cliPath = PathResolver.Resolve(cfg.Value.CliPath);
var proc = new GameProcess(cliPath);
var logger = loggerFactory.CreateLogger<GameSession>();
await using var session = new GameSession(socket, proc, policy, logger);
try
{
await session.RunAsync(ctx.RequestAborted);
}
catch (WebSocketException) { /* client disconnected */ }
catch (OperationCanceledException) { /* shutdown */ }
});
app.Run();
// -------- Public program class so Backend.Tests can use WebApplicationFactory --------
public partial class Program { }