feat(gamecli): implement Observation.Build with unit tests

This commit is contained in:
meelstorm
2026-07-17 16:47:06 +00:00
committed by EugeneTes
parent 3bca85bcc4
commit 5b35d65bd2
2 changed files with 77 additions and 0 deletions

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using GameCli;
using Xunit;
namespace GameCli.Tests;
public class ObservationTests
{
[Fact]
public void Build_HasSevenDimensions()
{
var ship = new ShipState(0.5f, 0.5f, 0f, 0f, 0f, 0f);
var obs = Observation.Build(ship, target: (0.5f, 0.5f));
Assert.Equal(7, obs.Length);
}
[Fact]
public void Build_DisplacementIsTargetMinusShip()
{
var ship = new ShipState(0.3f, 0.4f, 0f, 0f, 0f, 0f);
var obs = Observation.Build(ship, target: (0.7f, 0.9f));
// dx, dy at indices 0, 1
Assert.Equal(0.4f, obs[0], precision: 5);
Assert.Equal(0.5f, obs[1], precision: 5);
}
[Fact]
public void Build_EncodesVelocity()
{
var ship = new ShipState(0.5f, 0.5f, 0.1f, -0.2f, 0f, 0f);
var obs = Observation.Build(ship, target: (0.5f, 0.5f));
Assert.Equal(0.1f, obs[2], precision: 5);
Assert.Equal(-0.2f, obs[3], precision: 5);
}
[Fact]
public void Build_EncodesAngleAsSinCos()
{
var ship = new ShipState(0.5f, 0.5f, 0f, 0f, MathF.PI / 2f, 0f);
var obs = Observation.Build(ship, target: (0.5f, 0.5f));
// sin(π/2)=1, cos(π/2)=0
Assert.Equal(1f, obs[4], precision: 5);
Assert.Equal(0f, obs[5], precision: 5);
}
[Fact]
public void Build_LastDimIsAngularVelocity()
{
var ship = new ShipState(0.5f, 0.5f, 0f, 0f, 0f, 0.7f);
var obs = Observation.Build(ship, target: (0.5f, 0.5f));
Assert.Equal(0.7f, obs[6], precision: 5);
}
}

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GameCli/Observation.cs Normal file
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namespace GameCli;
/// <summary>
/// Builds the 7-dim observation vector fed to PPO:
/// [dx, dy, vx, vy, sin(angle), cos(angle), angular_velocity]
/// Angle is encoded as sin/cos to avoid the discontinuity at ±π.
/// </summary>
public static class Observation
{
public const int Dim = 7;
public static float[] Build(ShipState s, (float X, float Y) target)
{
return new float[Dim]
{
target.X - s.X,
target.Y - s.Y,
s.VX,
s.VY,
MathF.Sin(s.Angle),
MathF.Cos(s.Angle),
s.AngularVelocity,
};
}
}