feat(frontend): LanderCanvas + App wiring cursor and state to WebSocket

This commit is contained in:
meelstorm
2026-07-17 17:58:06 +00:00
committed by EugeneTes
parent 8018a0e678
commit 2ca8334c00
3 changed files with 102 additions and 2 deletions

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@@ -1,3 +1,34 @@
export function App() { import { useGameSocket } from './hooks/useGameSocket';
return <div style={{ padding: 20 }}>Frontend placeholder</div>; import { LanderCanvas } from './LanderCanvas';
// Vite dev server proxies `/ws` → `ws://localhost:5100`. In prod the backend
// serves the built static files, so same-origin works there too.
function buildWsUrl(): string {
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${proto}//${window.location.host}/ws/game`;
}
export function App() {
const { connected, state, sendCursor } = useGameSocket(buildWsUrl());
return (
<>
<LanderCanvas state={state} onCursor={sendCursor} />
<StatusBar connected={connected} step={state?.step ?? 0} />
</>
);
}
interface StatusBarProps { connected: boolean; step: number; }
function StatusBar({ connected, step }: StatusBarProps) {
return (
<div style={{
position: 'fixed', top: 8, left: 8, padding: '4px 10px',
background: 'rgba(0,0,0,0.5)', borderRadius: 4, fontSize: 12,
pointerEvents: 'none',
}}>
<span style={{ color: connected ? '#5f5' : '#f55' }}></span>{' '}
{connected ? 'connected' : 'disconnected'} · step {step}
</div>
);
} }

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@@ -0,0 +1,52 @@
import { useEffect, useRef } from 'react';
import type { StateFrame } from './protocol';
import { renderFrame } from './render';
import { useAnimationLoop } from './hooks/useAnimationLoop';
import { useCursorSender } from './hooks/useCursorSender';
export interface LanderCanvasProps {
state: StateFrame | null;
onCursor: (x: number, y: number) => void;
}
/**
* Full-viewport canvas. Redraws every animation frame reading the latest
* `state` prop (no interpolation). Mouse movement is captured on the canvas
* and forwarded through `onCursor`.
*/
export function LanderCanvas({ state, onCursor }: LanderCanvasProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const stateRef = useRef<StateFrame | null>(state);
stateRef.current = state;
// Keep the canvas's backing store in sync with its CSS size + devicePixelRatio.
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const resize = () => {
const dpr = window.devicePixelRatio ?? 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.floor(rect.width * dpr);
canvas.height = Math.floor(rect.height * dpr);
};
resize();
window.addEventListener('resize', resize);
return () => window.removeEventListener('resize', resize);
}, []);
useAnimationLoop(() => {
const canvas = canvasRef.current;
if (!canvas) return;
renderFrame(canvas, stateRef.current);
});
useCursorSender(canvasRef as React.RefObject<HTMLElement>, onCursor);
return (
<canvas
ref={canvasRef}
style={{ display: 'block', width: '100vw', height: '100vh', cursor: 'crosshair' }}
/>
);
}

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@@ -0,0 +1,17 @@
import { useEffect, useRef } from 'react';
/** Calls `callback` once per browser frame. Runs while mounted. */
export function useAnimationLoop(callback: (now: number) => void) {
const cbRef = useRef(callback);
cbRef.current = callback;
useEffect(() => {
let rafId = 0;
const loop = (now: number) => {
cbRef.current(now);
rafId = requestAnimationFrame(loop);
};
rafId = requestAnimationFrame(loop);
return () => cancelAnimationFrame(rafId);
}, []);
}